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~~~ Drowning in Animation Master
~~~
How to create an underwater scene.
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This is an expansion of a previous tutorial,
and I recommend reading that one before
continuing. This tutorial picks up right
where the other one leaves off and uses all of those
same files. Click HERE
to go check it out.
In this tutorial I will attempt to describe the process
I used to create this underwater shot.
 Click
for a Quicktime movie |
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| (1)
The
goal here for me was quick scene
construction. I experimented with transparent
waves, but quickly realized there was no way
that would be fast. If the water is transparent,
then you need to construct everything on the
other side of the waves. I figured there
must be an easier way.
So the
first thing to do is bring in your
displacement mapped wave model. I set
the camera just under the model and
aimed up.
The
first light in the scene was set to
"sun" and I turned off everything
except for "diffuse". This is
to evenly light the bottom of the waves.
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| (2)
At this point I adjusted the the camera
settings. I wanted a nice dark blue for
my body of water, so I set the background RGB
color to 29, 33, 69.
I also wanted the waves
to fade away into the dark background, so I
turned the fog on and set it to start about
halfway down the model, and end just before
the end of the wave model.
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| (3) Now
it's time to adjust the color and properties
of the wave model. Since water is mostly
transparent and we are looking up at the sky,
I chose a lighter blue color of 15, 162, 240.
Also water reflects so I
set the reflection of the waves to about
50%. This basically helps tie the waves
into the background.
Even though you can't
see it at this point, I also adjust the
specularity settings on the wave model to a
size of 70 and intensity of 100%. The
color is set to white. Also, I
used the "glossy" shader plug-in available
at Andy
Whittock's great site.
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| (4)
The last step to finish our lighting is to add
the sun shining down through the water.
We fake this by adding a "specular
only" light.
This light is a normal
"bulb" light with the intensity
turned up to about 120, and everything
unchecked except for "specular". |

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| This
site designed with Dreamweaver 3 - Graphics designed
with Animation
Master and Corel Draw8
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