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~~~ Drowning in Animation Master ~~~ 

How to create an underwater scene.  

    This is an expansion of a previous tutorial, and I recommend reading that one before continuing.   This tutorial picks up right where the other one leaves off and uses all of those same files.  Click  HERE to go check it out.

     In this tutorial I will attempt to describe the process I used to create this underwater shot.

Click for a Quicktime movie


(1)  The goal here for me was quick scene construction.  I experimented with transparent waves, but quickly realized there was no way that would be fast.  If the water is transparent, then you need to construct everything on the other side of the waves.  I figured there must be an easier way.

So the first thing to do is bring in your displacement mapped wave model.  I set the camera  just under the model and aimed up.  

The first light in the scene was set to "sun" and I turned off everything except for "diffuse".  This is to evenly light the bottom of the waves.


(2)  At this point I adjusted the the camera settings.  I wanted a nice dark blue for my body of water, so I set the background RGB color to 29, 33, 69.  

I also wanted the waves to fade away into the dark background, so I turned the fog on and set it to start about halfway down the model, and end just before the end of the wave model.


(3)  Now it's time to adjust the color and properties of the wave model.  Since water is mostly transparent and we are looking up at the sky, I chose a lighter blue color of 15, 162, 240.

Also water reflects so I set the reflection of the waves to about 50%.  This basically helps tie the waves into the background.

Even though you can't see it at this point, I also adjust the specularity settings on the wave model to a size of 70 and intensity of 100%.  The color is set to white.   Also, I used the "glossy" shader plug-in available at Andy Whittock's great site.


(4)  The last step to finish our lighting is to add the sun shining down through the water.  We fake this by adding a "specular only" light.  

This light is a normal "bulb" light with the intensity turned up to about 120, and everything unchecked except for "specular".

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