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Now things are starting to look cool,
but we need to create some interaction between
the waves and the volumetric
light.
Now if you went through
the first tutorial,
you created a flat plane with an animated
material. It was later used to generate
your wave displacement map.
Simply import that
model, material, and action used in that
project into your current choreography and
place the model between the volumetric light
and wave model.
Because the model was
modeled vertically, it will need to be rotated
flat in the choreography.
This model is now going
to be a gel for our volumetric light.
The only thing in the choreography that needs
to be checked for this model is "cast
shadows".
The material we made in
the first tutorial was a turbulence combiner
with white and black color attributes.
The material needs to be adjusted so light can
pass through it, so set the transparency of
the white attribute to 100%. The octave
setting should be set to 1, but everything
else can stay the same.
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