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~~~ Watering Down Animation Master
~~~
An intermediate level tutorial on how to animate
waves for lakes, rivers, and oceans using the native tools in Animation Master
2001.
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I
had seen many people asking for help on creating water
on the Animation Master mail list, and so I thought I
would put this tutorial together to give anyone
interesting a good starting point. This is going to
cover the creation of just the basic geometry and motion
of the waves, not the optics of the water. How
water looks is so dependant on the environment, volume,
view angle, etc.. that is best left for another
tutorial. Click the image to see a Quicktime of
the final animation.
The project file for
this tutorial can be downloaded here. |
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| (1)
The
first thing we need to do is create the
displacement map that will become our waves.
To
start, create a new model. Just a
flat, single patch plane. Dimensions are
not critical, but for this example I made a
rectangle of about 140 inches on the
"X" axis by 100 inches on the
"Y" axis.
Call
this model "water map." |
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| (2)
The next thing to do is to make the material
for the wave pattern. I created a new
material, naming it "displacement water,
" then changed the base attribute to a turbulence
combiner.
I chose Perlin for this
example, but other turbulence plug-ins work as
well. Each gives it's own style of
waves.
In the turbulence
properties I set the scale to 6500 for x,y,
and z. And I set the number of octaves
to 4.
For the attributes, I
just set the bottom one to white with the
ambiance set to 100, and the top one to
black. Everything that is pure white
will be the peaks of our waves and black will
be the low parts.
Now drop the material
onto the water map model and it should look
something like this.
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| (3)
Now we need to make a new choreography for our
water map. I simply named it "water
map."
Drag the water map
model over to the choreography.
I changed the camera
type to "orthogonal" and scale it to
the model. |

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site designed with Dreamweaver 3 - Graphics designed
with Animation
Master and Corel Draw8
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