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~~~ Watering Down Animation Master ~~~ 

An intermediate level tutorial on how to animate waves for lakes, rivers, and oceans using the native tools in Animation Master 2001.  

    I had seen many people asking for help on creating water on the Animation Master mail list, and so I thought I would put this tutorial together to give anyone interesting a good starting point.   This is going to cover the creation of just the basic geometry and motion of the waves, not the optics of the water.  How water looks is so dependant on the environment, volume, view angle, etc.. that is best left for another tutorial.  Click the image to see a Quicktime of the final animation.

The project file for this tutorial can be downloaded here.


(1)  The first thing we need to do is create the displacement map that will become our waves.

To start, create a new model.   Just a flat, single patch plane.  Dimensions are not critical, but for this example I made a rectangle of about 140 inches on the "X" axis by 100 inches on the "Y" axis.  

Call this model "water map."


(2) The next thing to do is to make the material for the wave pattern.  I created a new material, naming it "displacement water, " then changed the base attribute to a turbulence combiner.  

I chose Perlin for this example, but other turbulence plug-ins work as well.  Each gives it's own style of waves.

In the turbulence properties I set the scale to 6500 for x,y, and z.  And I set the number of octaves to 4.  

For the attributes, I just set the bottom one to white with the ambiance set to 100, and the top one to black.  Everything that is pure white will be the peaks of our waves and black will be the low parts.

Now drop the material onto the water map model and it should look something like this.

 


(3)  Now we need to make a new choreography for our water map.  I simply named it "water map."  

Drag  the water map model over to the choreography.

I changed the camera type to "orthogonal" and scale it to the model.

NEXT >

 
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