| Your wave
type can easily be changed by using a
different turbulence combiner. For
example, Fractal Sum is good for creating
rippling in small bodies of water, and Perlin
is good for making choppy waves in big rivers.
Experiment adjusting the
channels in the action for your displacement
map. You can create a fast rolling wave, or a
slow ripple.
To vary the the height
of the waves, simply adjust the displacement
amount of the decal.
|

This one
was made using Fractal Sum for both the
displacement map and the bump map. Click
for Quicktime
|