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~~~ Watering Down Animation Master ~~~ 

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Now just a few extra notes and samples.


Your wave type can easily be changed by using a different turbulence combiner.  For example, Fractal Sum is good for creating rippling in small bodies of water, and Perlin is good for making choppy waves in big rivers.

Experiment adjusting the channels in the action for your displacement map. You can create a fast rolling wave, or a slow ripple. 

To vary the the height of the waves, simply adjust the displacement amount of the decal.

This one was made using Fractal Sum for both the displacement map and the bump map.  Click for Quicktime

One last trick is to add white caps or foam to the waves by adding a material effector to the choreography just hovering above the wave model.  To learn more about material effectors, check out this cool tutorial by Jeff Paries

This was made using the Perlin combiner for the displacement.  Click for a Quicktime.

You can also create underwater effects using these same techniques.  To learn more about how to make animations like this, go check out this tutorial.

Click for Quicktime movie.

I hope this help you create all those great water scenes on a budget, and if you have any questions, comments, or create some cool images inspired by this tutorial, please email them my way.  I'd love to see them.  

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